World Tracing
Generative pixel-aligned geometry beyond the visible — a single image becomes a layered 3D world.
Hao Zhang · Mohamed El Banani · Jen-Hao Cheng · Paul Zhang · Yi Hua · Ben Mildenhall · Christoph Lassner · Narendra Ahuja · Gengshan Yang
World Labs · University of Illinois Urbana-Champaign
Which input do you have?
Pick the model that matches your input — the upload appears once you choose. You can switch back any time.
Object
A single object photo → layered per-pixel point cloud.
Best for: products, single items, characters, toys.
Scene
A scene photo → layered per-pixel point cloud at 840 px resolution.
Best for: indoor & outdoor scenes. Remove the sky for outdoor.
Dynamic
A short video clip → per-frame layered per-pixel point cloud.
Best for: one moving subject, clips ≤ 10 s.
Object · Pro 🔒
Same object workflow, with a deeper 10-layer back-side reconstruction (r75g_10layer).
Not yet open: access to these weights will be opened up in a while. Sign in with Hugging Face to check status.
Scene · Pro 🔒
Same scene workflow, with mix training with RGBD data — real RGBD captures mixed into training for better real-world robustness.
Not yet open: access to these weights will be opened up in a while. Sign in with Hugging Face to check status.
Textured Mesh
Image → textured GLB mesh (r75b → TRELLIS.2).
Coming soon on ZeroGPU — preview the roadmap.